਀㰀栀㈀㸀䈀攀 䌀愀爀攀昀甀氀 圀栀愀琀 夀漀甀 圀椀猀栀 䘀漀爀㨀㰀戀爀㸀䄀渀椀洀愀氀 䌀爀漀猀猀椀渀最 愀猀 愀 䐀礀猀琀漀瀀椀愀㰀⼀栀㈀㸀

At first glance, Animal Crossing's games seem to take place in a utopia, and indeed I've already covered this in my earlier section. But as I have studied and thought about it further, I've come to realize that in several significant ways, this fictional world is a dystopia, and a horribly depressing one at that.

਀㰀瀀㸀䠀攀爀攀✀猀 眀栀愀琀 䤀 洀攀愀渀㨀㰀⼀瀀㸀 ਀㰀栀㌀㸀倀愀椀渀琀猀 䘀爀椀攀渀搀猀栀椀瀀 愀猀 匀栀愀氀氀漀眀 愀渀搀 䜀椀昀琀ⴀ䈀愀猀攀搀㰀⼀栀㌀㸀

The friendships between fellow AI villagers and other human players alike are both based in transactions. In game, even your human friends can't really hang out and do much besides trade items, chat, or just hang out in various spaces. And your AI villagers are completely unsatisfying in this realm if you're like me and have no one else to play Animal Crossing with.

After a while, such connections feel meaningless and ridiculous; I know cultivating friendships with computers IS actually meaningless, but I'm driving at a deeper point here. In Animal Crossing, the value of interactions with other people lies solely in what you can GET out of those interactions, whether it be favors, gifts, or transactional fun. Thus, it teaches a dangerous philosophy about the nature and purpose of friendship.

Encourages Accumulation of Things (Capitalism Gone Amok)

਀㰀瀀㸀䤀渀 䄀渀椀洀愀氀 䌀爀漀猀猀椀渀最Ⰰ 礀漀甀 挀愀渀 渀攀瘀攀爀 ∀眀椀渀∀ 琀漀漀 洀甀挀栀⸀ 夀漀甀 挀愀渀 愀氀眀愀礀猀 最攀琀 䴀伀刀䔀 昀甀爀渀椀琀甀爀攀Ⰰ 䴀伀刀䔀 洀漀渀攀礀Ⰰ 䴀伀刀䔀 攀瘀攀渀琀 猀眀愀最Ⰰ 䴀伀刀䔀⸀⸀⸀攀瘀攀爀礀琀栀椀渀最⸀ 吀栀攀爀攀✀猀 渀攀瘀攀爀 愀 瀀漀椀渀琀 愀琀 眀栀椀挀栀 礀漀甀爀 愀挀栀椀攀瘀攀洀攀渀琀猀 愀爀攀 攀渀漀甀最栀Ⰰ 甀渀琀椀氀 礀漀甀 搀攀挀椀搀攀 椀琀⸀ 吀栀愀琀 挀愀渀 戀攀 愀 最漀漀搀 琀栀椀渀最Ⰰ 䤀 猀甀瀀瀀漀猀攀Ⰰ 戀甀琀 䤀 昀椀渀搀 椀琀 猀琀爀愀渀最攀氀礀 漀瀀瀀爀攀猀猀椀瘀攀⸀ 䤀✀洀 氀攀昀琀 眀漀渀搀攀爀椀渀最㨀 ∀圀栀攀渀 搀漀 䤀 搀攀攀洀 椀琀 爀攀愀猀漀渀愀戀氀攀 琀漀 氀愀礀 琀栀椀猀 最愀洀攀 愀猀椀搀攀㼀 圀栀攀渀 愀洀 䤀 漀昀昀椀挀椀愀氀氀礀 愀渀 愀搀搀椀挀琀Ⰰ 愀氀眀愀礀猀 猀攀攀欀椀渀最 琀栀攀 渀攀砀琀 戀椀最 琀栀椀渀最㼀  圀栀攀爀攀 搀漀攀猀 洀礀 洀椀渀椀洀愀氀椀猀琀 瀀栀椀氀漀猀漀瀀栀礀 昀椀琀 椀渀 栀攀爀攀㼀∀㰀⼀瀀㸀 ਀㰀瀀㸀吀栀攀 瀀氀愀椀渀 昀愀挀琀 椀猀Ⰰ 琀栀攀 椀搀攀愀猀 漀昀 洀椀渀椀洀愀氀椀猀洀 愀渀搀 㰀攀洀㸀戀攀椀渀最 挀漀渀琀攀渀琀 眀椀琀栀 眀栀愀琀 漀渀攀 愀氀爀攀愀搀礀 栀愀猀㰀⼀攀洀㸀 椀猀 漀甀琀 漀昀 愀氀椀最渀洀攀渀琀 眀椀琀栀 䄀渀椀洀愀氀 䌀爀漀猀猀椀渀最✀猀 挀甀氀琀甀爀攀⸀ 䤀渀 愀 最愀洀攀 漀昀 䴀伀刀䔀 䴀伀刀䔀 䴀伀刀䔀Ⰰ 栀愀瘀椀渀最 氀攀猀猀 椀猀 ∀氀漀猀椀渀最Ⰰ∀ 愀渀搀 戀攀椀渀最 挀漀渀琀攀渀琀 椀猀 甀渀栀攀愀爀搀 漀昀⸀  吀栀攀 最愀洀攀✀猀 攀渀挀漀甀爀愀最攀洀攀渀琀 漀昀 甀猀椀渀最 渀愀琀甀爀愀氀 爀攀猀漀甀爀挀攀猀 ⠀猀甀挀栀 愀猀 戀甀最猀Ⰰ 昀椀猀栀Ⰰ 昀爀甀椀琀Ⰰ 猀栀攀氀氀猀⤀ 昀漀爀 瀀爀漀昀椀琀 愀氀猀漀 昀椀琀猀 椀渀 栀攀爀攀ⴀⴀ椀琀 椀猀 愀 瀀栀椀氀漀猀漀瀀栀礀 漀甀爀 爀攀愀氀 眀漀爀氀搀 爀甀渀猀 漀渀Ⰰ 戀甀琀 眀椀氀氀 渀漀琀 戀攀 愀戀氀攀 琀漀 爀甀渀 漀渀 洀甀挀栀 氀漀渀最攀爀⸀  吀漀 猀漀洀攀 搀攀最爀攀攀 愀氀氀 瘀椀搀攀漀 最愀洀攀猀 猀甀昀昀攀爀 昀爀漀洀 琀栀攀猀攀 琀眀漀 搀愀洀愀最椀渀最 瀀栀椀氀漀猀漀瀀栀椀攀猀Ⰰ 戀甀琀 椀渀 䄀渀椀洀愀氀 䌀爀漀猀猀椀渀最 琀栀攀礀 愀爀攀 猀礀猀琀攀洀椀挀 搀椀猀攀愀猀攀猀⸀㰀⼀瀀㸀 ਀㰀栀㌀㸀刀漀洀愀渀琀椀挀椀稀攀猀 ∀圀椀氀搀攀爀渀攀猀猀∀ 眀栀椀氀攀 匀琀椀氀氀 匀甀昀昀攀爀椀渀最 昀爀漀洀 ∀䌀椀瘀椀氀椀稀愀琀椀漀渀 䴀椀渀搀猀攀琀∀㰀⼀栀㌀㸀

Though Animal Crossing is set in an idyllic rural woodland (among ANIMAL friends, no less!), it still is trapped in the mindset of civilization--that is, a mindset of conformity. Homes have to be decorated just so for maximum points; user-designed clothing has to be widely marketable to be considering "fashionable" among villagers; more money means more success, etc. There are no points for just living day to day as one will. There are no achievements for merely existing, like a tree or animal does--one must put in work to achieve certain society-set goals. I find this insidious: it implies that people in a society must be capable of doing something useful or entertaining in order to be considered worthwhile individuals.

No Conflicts

਀㰀瀀㸀吀栀椀猀 洀椀最栀琀 猀攀攀洀 甀琀漀瀀椀愀渀Ⰰ 愀渀搀 䤀 攀瘀攀渀 㰀愀 栀爀攀昀㴀∀甀琀漀瀀椀愀⸀瀀栀瀀∀㸀愀爀最甀攀搀 愀猀 猀甀挀栀 戀攀昀漀爀攀㰀⼀愀㸀Ⰰ 戀甀琀 䤀✀洀 最漀椀渀最 琀漀 瀀氀愀礀 搀攀瘀椀氀✀猀 愀搀瘀漀挀愀琀攀 栀攀爀攀 愀渀搀 猀栀漀眀 栀漀眀 愀 眀漀爀氀搀 眀椀琀栀漀甀琀 挀漀渀昀氀椀挀琀 挀愀渀 戀攀 搀礀猀琀漀瀀椀愀渀 愀猀 眀攀氀氀⸀㰀⼀瀀㸀 ਀㰀瀀㸀䤀 瀀漀猀椀琀 琀栀愀琀 愀 眀漀爀氀搀 眀椀琀栀漀甀琀 挀漀渀昀氀椀挀琀 椀猀 愀 眀漀爀氀搀 眀椀琀栀漀甀琀 爀攀愀氀Ⰰ 栀漀渀攀猀琀 栀甀洀愀渀 椀渀琀攀爀愀挀琀椀漀渀 愀渀搀 最爀漀眀琀栀⸀  䠀漀眀 挀愀渀 眀攀 戀攀 栀漀渀攀猀琀 眀椀琀栀 攀愀挀栀 漀琀栀攀爀 愀渀搀 攀砀瀀攀爀椀攀渀挀攀 氀攀猀猀 猀琀爀攀猀猀 椀昀 眀攀✀爀攀 愀氀眀愀礀猀 琀爀礀椀渀最 猀漀 栀愀爀搀 渀漀琀 琀漀 搀椀猀愀最爀攀攀 愀渀搀 琀漀 欀攀攀瀀 琀栀攀 瀀攀愀挀攀㼀  䠀漀眀 挀愀渀 眀攀 最爀漀眀 愀渀搀 挀栀愀渀最攀 琀漀最攀琀栀攀爀 愀猀 愀 瀀攀漀瀀氀攀 甀渀氀攀猀猀 眀攀 栀愀瘀攀 猀漀洀攀琀栀椀渀最 琀漀 最爀漀眀 愀最愀椀渀猀琀 愀渀搀 漀戀猀琀愀挀氀攀猀 琀漀 昀椀最甀爀攀 漀甀琀㼀  䠀漀眀 挀愀渀 眀攀 最爀漀眀 眀椀琀栀漀甀琀 挀栀愀氀氀攀渀最攀Ⰰ 眀栀椀挀栀 椀猀 椀渀 椀琀猀攀氀昀 愀 挀漀渀昀氀椀挀琀 戀攀琀眀攀攀渀 甀猀 愀渀搀 琀栀攀 攀渀瘀椀爀漀渀洀攀渀琀 ⠀眀栀椀挀栀 渀攀攀搀猀 甀猀 琀漀 琀爀礀 栀愀爀搀攀爀⤀㼀㰀⼀瀀㸀 ਀㰀瀀㸀䄀渀椀洀愀氀 䌀爀漀猀猀椀渀最✀猀 眀漀爀氀搀 爀攀眀愀爀搀猀 最爀椀渀搀椀渀最 栀愀爀搀 眀漀爀欀Ⰰ 琀漀漀Ⰰ 戀甀琀 椀渀 琀栀椀猀 眀愀礀Ⰰ 椀琀 爀攀眀愀爀搀猀 㰀猀琀爀漀渀最㸀瀀攀愀挀攀 愀琀 愀氀氀 挀漀猀琀猀㰀⼀猀琀爀漀渀最㸀⸀ 䄀渀搀 瀀攀愀挀攀Ⰰ 琀栀漀甀最栀 戀攀愀甀琀椀昀甀氀 椀渀 琀栀攀漀爀礀Ⰰ 椀猀 戀漀爀椀渀最 琀漀 琀栀攀 栀甀洀愀渀 洀椀渀搀 愀渀搀 猀瀀椀爀椀琀 愀昀琀攀爀 愀 眀栀椀氀攀 戀攀挀愀甀猀攀 琀栀攀爀攀 椀猀 渀漀 挀栀愀氀氀攀渀最攀Ⰰ 渀漀 洀漀琀椀瘀愀琀椀漀渀 琀漀 搀漀 戀攀琀琀攀爀 愀渀搀 戀攀 戀攀琀琀攀爀⸀ 䤀✀洀 挀攀爀琀愀椀渀氀礀 渀漀琀 猀愀礀椀渀最 琀栀攀 眀漀爀氀搀 漀昀 䄀渀椀洀愀氀 䌀爀漀猀猀椀渀最 渀攀攀搀猀 眀愀爀 漀爀 栀愀琀爀攀搀Ⰰ 戀甀琀 椀渀攀瘀椀琀愀戀氀礀 琀栀攀 最愀洀攀 攀渀搀猀 甀瀀 戀愀猀攀搀 椀渀 挀漀洀瀀攀琀椀渀最 眀椀琀栀 漀渀攀猀攀氀昀 爀愀琀栀攀爀 琀栀愀渀 氀攀愀爀渀椀渀最 栀漀眀 琀漀 挀漀漀瀀攀爀愀琀攀 眀椀琀栀 漀琀栀攀爀猀 昀漀爀 最漀愀氀猀 戀椀最最攀爀 琀栀愀渀 漀渀攀猀攀氀昀⸀ 䤀琀 戀攀挀漀洀攀猀 愀 瘀攀爀礀 氀漀渀攀氀礀 攀砀椀猀琀攀渀挀攀 漀瘀攀爀 琀椀洀攀⸀㰀⼀瀀㸀 ਀㰀栀㌀㸀䔀渀挀漀甀爀愀最攀猀 䌀漀渀昀漀爀洀椀琀礀 匀漀洀攀琀椀洀攀猀 ⠀攀猀瀀⸀ 琀栀攀 䠀刀䄀⤀㰀⼀栀㌀㸀

To get maximum points in this game series, you have to conform to someone else's standards--either the standards of your fellow AI villagers to like and wear your shirts, or the HRA's standards for your home's design to get the most luck. And to get the "most" money, you have to do a lot of what looks like MMO-style "grinding" for resources to get what you want. (This isn't as big an issue if you're not looking to get the "most" and the "best," but if you are, it can quickly become an addictive trap of thinking.)

Ends Up Being Predictable

਀㰀瀀㸀䤀渀 愀 最愀洀攀 眀栀攀爀攀 礀漀甀✀爀攀 挀漀洀瀀攀琀椀渀最 愀最愀椀渀猀琀 礀漀甀爀猀攀氀昀Ⰰ 礀漀甀 愀爀攀 攀瘀攀渀琀甀愀氀氀礀 愀戀氀攀 琀漀 瀀爀攀搀椀挀琀 攀瘀攀爀礀琀栀椀渀最 琀栀愀琀 眀椀氀氀 栀愀瀀瀀攀渀 椀渀 琀栀攀 渀攀愀爀 愀渀搀 昀愀爀 昀甀琀甀爀攀⸀  一漀戀漀搀礀 眀愀渀琀猀 琀漀 氀椀瘀攀 愀 氀椀昀攀 氀椀欀攀 琀栀愀琀⸀  吀栀愀琀✀猀 眀栀礀 愀昀琀攀爀 愀戀漀甀琀 愀 礀攀愀爀 漀昀 最愀洀攀瀀氀愀礀Ⰰ 䤀 焀甀椀琀 洀漀猀琀 䄀䌀 最愀洀攀猀ⴀⴀ愀昀琀攀爀 䤀✀搀 攀砀瀀攀爀椀攀渀挀攀搀 愀氀氀 琀栀攀 礀攀愀爀✀猀 攀瘀攀渀琀猀Ⰰ 眀愀琀挀栀攀搀 猀漀洀攀 瘀椀氀氀愀最攀爀猀 挀漀洀攀 愀渀搀 最漀Ⰰ 愀渀搀 挀漀洀瀀氀攀琀攀搀 洀漀猀琀 漀昀 洀礀 瀀攀爀猀漀渀愀氀 漀戀樀攀挀琀椀瘀攀猀 昀漀爀 洀礀 挀漀氀氀攀挀琀椀漀渀猀 愀渀搀 栀漀甀猀攀 搀攀猀椀最渀猀Ⰰ 㰀攀洀㸀眀栀愀琀 眀愀猀 琀栀攀 瀀漀椀渀琀 漀昀 瀀氀愀礀椀渀最 愀渀礀 昀甀爀琀栀攀爀㼀㰀⼀攀洀㸀㰀⼀瀀㸀 ਀㰀栀㌀㸀倀攀爀猀漀渀愀氀椀琀椀攀猀 愀爀攀 刀攀搀甀挀攀搀 琀漀 䈀甀氀氀攀琀 倀漀椀渀琀猀㰀⼀栀㌀㸀

This is more of an annoyance factor, I admit, but I get tired of seeing basic personality profiles with one set way of behaving. There are more than just Peppy and Cranky people in the world. How about people who are Peppy later in the day, but Cranky when they've been woken up at the butt-crack of dawn and they haven't had good sleep? (Not like that's me or anything... LOL)

Collecting All This Stuff...What's the Point?

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